CPU
Total %, user/sys split, load averages in the dropdown.
// native macOS · zero dependencies · zero phoning home //
CPU, GPU, memory, and network — live in your menu bar, the way Apple would have built it. Buy it once, get the full Swift source, and make it yours: by hand, or by pointing your AI agents at it.
the bar above is it — running live
AppKit and direct syscalls. No Electron, no helper daemons, no subprocesses, and not a single network call of its own. The monitor costs less than what it monitors.
CPU
Total %, user/sys split, load averages in the dropdown.
GPU
Device utilization straight from IOKit.
Memory
Used/total gigs — Activity Monitor's exact formula.
Network
64-bit kernel counters. Live rates plus session totals.
Source
The entire app, commented. Every stat is a small sampler class.
Dependencies
Apple frameworks only. Builds with the free command-line tools.
Network calls
Reads the kernel, never the internet. Nothing phones home.
Footprint
One timer, four samplers, a rounding error of CPU.
Tick
OS-coalesced wakeups. Dropdown rows update only while open.
Install
Your Mac compiles and signs it locally. No Xcode project.
Login
Registers as a login item via SMAppService. Toggleable from the menu.
License
Every Mac you personally own. Updates included.
Your $9.95 buys a zip of clean, commented Swift that builds with one command.
Want disk usage? Temperatures? Battery? Point your AI agent at main.swift and
ask — adding a stat is adding a class and a row.
$ unzip ULBar-1.1.3.zip && cd ULBar $ bash install.sh Built build/ULBar.app Installed and launched /Applications/ULBar.app // Every stat is a sampler. Add yours. final class GPUSampler { func sample() -> Double? { // IOKit → "Device Utilization %" } }
Load values band from green to red so a glance is enough. Download climbs through greens to a gigabit glow; upload runs orange to red — always bright, only the hue changes with speed. Every threshold is one constant in the source.
A zip: Sources/main.swift (the entire app), build.sh,
install.sh, the app icon, a README, and your license. Pay, download, done.
macOS 13 or later, Apple Silicon or Intel, and the free Xcode Command Line Tools
(xcode-select --install). Then bash install.sh builds and installs it.
Because owning the code is the feature. Your Mac builds and signs it locally, you can read every line of what runs on your machine, and you — or your AI agents — can change anything.
Yes — the license covers every machine you personally own or use. It just doesn't cover redistributing or reselling the code.
Reply to your Stripe receipt email within 14 days and we'll refund you.