Actually native.
Actually tiny.
ULBar is AppKit and direct syscalls — host_processor_info,
IOKit, sysctl. No Electron, no helper daemons, no subprocesses, and not a
single network call of its own.
The monitor costs less than what it monitors: one timer, four samplers, a rounding error of CPU, and under 60 MB of memory.
- CPUtotal %, user/sys split, load averages in the dropdown
- GPUdevice utilization straight from IOKit
- MEMused/total gigs, Activity Monitor's exact formula
- DN/UPlive throughput plus session transfer totals
- LOGINstarts on reboot, toggleable from the menu
$ unzip ULBar-1.1.0.zip && cd ULBar $ bash install.sh Built build/ULBar.app Installed and launched /Applications/ULBar.app // Every stat is a sampler. Add yours. final class GPUSampler { func sample() -> Double? { // IOKit → "Device Utilization %" } }
The source is the product.
Your $9.95 buys a zip of clean, commented Swift that builds with one command. No Xcode project. No package manager. One file.
Want disk usage? Temperatures? Battery? Point your AI agent at
main.swift and ask. Each stat is a small, separate sampler class —
adding one is adding a class and a row.
Color tells you before numbers do.
Load values band from green to red so a glance is enough. Download climbs through greens — muted at a trickle, vivid at full pipe, maximal in the gigabytes; upload stays a muted orange-to-red heat ramp.
Every threshold is a constant in the source — tune the bands to your machine in one line.
One price. The whole thing.
Pay, download the zip, run bash install.sh. Your Mac
compiles it locally, signs it, and it's in your menu bar starting at every login.
You can read every line of what runs on your machine — and change any of them.
- Full Swift source — the whole app
- One-command build & install scripts
- App icon and brand assets included
- Lifetime personal license, updates included
- Modify it freely — by hand or by agent
Questions
What exactly do I get?
A zip: Sources/main.swift (the entire app), build.sh,
install.sh, the app icon, a README, and your license. Pay, download, done.
What do I need to run it?
macOS 13 or later, Apple Silicon or Intel, and the free Xcode Command Line Tools
(xcode-select --install). Then bash install.sh builds and installs it.
Why source instead of a signed download?
Because owning the code is the feature. Your Mac builds and signs it locally, you can read every line of what runs on your machine, and you — or your AI agents — can change anything.
Can I use it on more than one Mac?
Yes — the license covers every machine you personally own or use. It just doesn't cover redistributing or reselling the code.
What if it doesn't work for me?
Reply to your Stripe receipt email within 14 days and we'll refund you.